At the UnSymposium – we spent some time and came up with a CFP for a Games and Simulation Fest for VWBPE! The crowd thought it was especially important to celebrate creativity and user created content whether it was in a very open system like Second Life or if it was developing additional quests for World of Warcraft. And of course we did get to hear from the people at MASSIVELY MINECRAFT. The system they created for their guide, experience points and leveling is truly awesome. What they did along with the system built by 3DGamesLab inspired us to add the last category of ” Guild Structure/Badges and Pointification.”
Games and Simulations FestSubmissions Due 2/15/2012
To encourage the production of user created games and the growth of a community of educators, researchers, and students who produce games and simulations, VWBPE will be holding a games and simulations fest during the 2012 conference. Submission can be made by an individual or group. A panel of educators, researchers, students, and gamers will choose a best in each category. Additional recognition may be given based on the recommendation of panel. We are looking for games and simulation that play whether it be for solely for fun or purposeful play for education and training. So be bold and brave and most of all BE EPIC!
Games and simulations produced by educators, researchers, students and the community will be accepted in the categories listed below.
Games Submission Categories:
Short quick play games that are designed for multiple iterations. An example would be a puzzle, board game, or quick quiz show all contained in a virtual world.
Game within a Game
Short game contained within another game. An example would be a user created questline in City of Heroes or World of Warcraft. This could also be an adventure or competition within Minecraft.
Games that require players to login to a specific location and actively play key roles or characters during the game while others are also acting out roles. These may include a free flowing extemporaneous style that does not necessarily need to have a win/lose conclusion.
Games that model specific situations that the player may face in real life. Examples would include business meetings, ordering food in a restaurant, flying a plane, or operating on a patient.
This category focuses on the use of various tools for motivating the player to continue play and/or received feedback on progress.
This category can include any game or simulation that does not fit the categories above.
This may be a NPIRL ( Not Possible in Real Life) scenario that is played as a game or simulation, a scenario created from a novel, historical recreation or anything else that involves play.
To submit, please go to: http://conf.vwbpe.org
A .rtf file should be attached with the following:
2) Names of all creators of the game
3) Summary (max 500 words) This should include an explanation of the game play or simulation.
All game and simulations fest submissions will be given space to exhibit their information on their game or simulation. Space and prim specification will be given upon acceptance. Audio/visual will be available, but it is requested that the use of sound be kept to a minimum. Games and simulation presenters will be invited to set-up 72 hours prior to the conference opening. Games can be left in place for up to 5 days post conference.
This exhibit space could include the following:
1) Name of submission and name of game or simulation creator
2) Notecard giver with a notecard containing a summary of the game or simulation
3) Machinima, video or pictures from the game or simulation
4) Instructions on how conference attendees can visit or play the game or simulation
Fest submitters (only one required) agree to attend the VWBPE conference and schedule a time with the Games and Simulation Stream lead for the judges to tour or play the game.
A submission on http://conf.vwbpe.org/ site must be completed for each game being submitted to the conference. Educators, researchers, and students may submit as many of their own games as they wish.
For questions or comments please email email@example.com